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Our goal is to provide students and educators commercial-grade 3D tools for exploring, developing, and communicating ideas and designs. The software is only part of the solution. To support your efforts we have assembled the following additional resources.
To cope with these increasing numbers and variety of available choices, we have gathered 4 important features that you should particularly pay attention to; so that you choose a quality classroom software that will improve the performance of students and teachers.
The software that you choose for your classroom should be able to support students during the creation and presentation of their projects. It should include a wide variety of content, such as text, images, video, and audio, in order for students to easily create visually appealing presentations that will keep their audience engaged.
Concept maps help students organize and present their knowledge on a subject. Starting from an idea (initial concept) students can further develop it to get a clearer understanding of the initial topic. A good software you will want to look for is one that can help students organize and structure information and allows them to clearly communicate the information they found while concept mapping.
SoftKey International (originally SoftKey Software Products, Inc.) was a software company founded by Kevin O'Leary in 1986 in Toronto, Ontario.[1] It was known as The Learning Company from 1995 to 1999 after acquiring The Learning Company and taking its name.
SoftKey played a major role in the dissolution of the edutainment industry by the turn of the millennium.[2] Contributing factors include its reduction of the market price by releasing shovelware discs of freeware and shareware,[3] hostile takeovers of major edutainment software companies, reduction of these acquisitions to a skeleton staff, and questionable financial practices to maintain its stock price.[2]
SoftKey published and distributed CD-ROM-based personal computer software for Windows and Macintosh computers during the late 1980s and 1990s.[5] Its lineup consisted of software intended for home audiences, specifically shovelware discs containing various freeware or shareware game software. The company enjoyed great success by offering \"jewel-case only\" products, dubbed its \"Platinum\" line.[citation needed]
As a home and small office software publisher, SoftKey bought the rights to application packages from their authors and distributed them under its own \"Key\" label. By late 1992, SoftKey was distributing 35 different products in this manner.[6] SoftKey began to develop its own software by 1994, and had branched out to include edutainment games and CD-ROMs in its line of products.[7]
In 1986, SoftKey released specialized graphics package KeyChart for the IBM PC and compatibles, designed to make time-consuming plotting easier.[8] In 1993, it was selling KeyMap, a DOS-only software that offered maps, route planning, and a database tool for annotating maps.[9] Around this time, Computer Associates acquired Easy Tax (DOS) from SoftKey and sold it as Simply Tax.[10]
SoftKey's acquisition of The Learning Company added the Reader Rabbit and Math Rabbit educational video games to its collection. Its acquisition of MECC added The Oregon Trail, Word Munchers, Number Munchers and Storybook Weaver.[11] With the acquisition of Broderbund, it obtained multiple award-winning brands including Carmen Sandiego, The Print Shop, Living Books, Family Tree Maker, Arthur, and KidPix.[12]
The company pioneered revolving racks with software packaged in standard CD jewel cases, allowing them to display three times as much product.[15] It took products out of niche software businesses and into general stores with more traffic such as Office Depot, Radio Shack, Willson Stationers and SmithBooks. It used eye-catching graphics on the boxes and made all of its packaging uniform. O'Leary believed that \"What's inside the box is important, but it's not as important as how it's marketed.\"[6] He stated that \"It is truly a packaged goods philosophy that's taken over this industry. It's about facings and shelf space and advertising dollars and driving sales through the door and profit per square foot in gross margin.\"[6]
SoftKey's pricing strategy was to prioritize the number of copies sold over the price per unit. As such, SoftKey listed its titles for lower prices, generally between $40 and $100, with minimum profit.[6] The Christian Science Monitor stated that the move could \"transform the industry,\" leading to lower software prices but more variety in the types of stores that sell software.[14]
The corporate mission of SoftKey International, Inc. was \"to be the leading electronic publisher of value-priced consumer software-worldwide.\"[16] One analyst dubbed its products \"coasterware\", since they were so cheap that \"if you don't like the actual software you can use the CD-ROMs as drink coasters\".[17]
O'Leary wanted to \"produce products to service that 40 percent of the market that hasn't bought educational software because of pricing issues.\"[18] He stated, \"In the last two years, we've moved from an industry that sells primarily to businesses to an industry that's going through a violent change to become a commodity.''[7]
The company became known for aggressively driving down the development costs of products and laying off employees of the companies it acquired.[19] Casey Dworkin, publisher of Retail Price Week, said that SoftKey appeals to companies that want to \"sell software by the pound, appealing to impulse purchases by customers who are intrigued but don't want to drop $40 for a piece of software.\"[15] They compared SoftKey's practices to a laundry-detergent maker marketing a premium-brand version, a lower-end brand, and a generic version of the same product.[15]
SoftKey Software Products was the fastest growing company in Canada in 1992, with sales of $36.8 million and profit of $6.1 million. Its most profitable products were its tax-software and processing service.[6] By April 1995, SoftKey's stock was valued at $25.50, about 20 times the year's earnings.[22] A public offering of 2.3 million common shares was priced at $28.875.[23]
In 1986, Canadian businessman and investor Kevin O'Leary along with John Freeman[28] started SoftKey Software Products, Inc. in O'Leary's basement with a loan of $10,000 from his mother.[29][30] He convinced other companies to bundle SoftKey's products with their own, later licensing software from other firms, which proved more cost-effective than internal development.[31]
Despite owning software titles through their Mattel Media division, Mattel lost $82.4 million in the year of 1998 because of several problems with the acquisition, including a loss of a key distribution deal and a high return of unsold products from retailers.[47] The total financial losses to Mattel have been estimated to be as high as $3.6 billion.[48]
On May 7, 1999, shareholders of both companies voted to approve the merger. The merger was completed on May 13, 1999.[49] Jill E. Barad, Mattel's chairman and chief executive officer stated \"This merger gives Mattel a $1 billion software division with an unparalleled portfolio of branded content and profit margins exceeding that of our traditional business,\"[50] The company was placed under Mattel's new Mattel Interactive division.[51]
In January 2000, Mattel brought on software executive and former Sega of America president Bernie Stolar to assist with their financial troubles.[58] On February 3, 2000 Chairman and CEO Jill E. Barad resigned from Mattel.[59] The 1999 Annual Report began, \"The bad news for 1999 unfortunately has overshadowed the good news. We are all painfully aware of the negative effect the acquisition of The Learning Company and its subsequent performance had on our results for 1999\" [51]
With a Course & Full Academic License options, you can install DecisionTools in a computer lab, on individual machines, or on a secure server for students to download to their computers. Each license comes with a network installer for client-server lab use, as well as a stand-alone installer for individual computers. The software is fully functional with no model size limitations and is available for twelve month licenses, renewable annually to ensure the latest version.
Our Learning and Training resources for each product can be accessed at any time on our website. Get up to speed with our software through our learning resources, then verify your expertise by taking part in our certification program.
Our support site gives you access to lots of common questions that other users of our software have about the technical stuff. If you can't find what you're looking for there, then our Tech Support team is on hand at support@texthelp.com 9-5pm every day to help with troubleshooting or technical problems.
Granta EduPack provides the tools to help engage your students by using interactive, visual software. It is available in two versions: Granta EduPack, which contains all data and tools; and Granta EduPack Introductory, which contains a subset of data and tools intended for teaching introductory courses.
Academic institutions are comprised of many different types of people who have varying needs. In the past, that meant choosing from multiple vendors or compromising the needs of someone, which is often the administration. Not anymore. Minitab provides academic institutions and organizations everything they need! We offer market-leading statistical software for teaching and powerful analytics and process-improvement solutions aimed at improving the overall academic institution. 59ce067264
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Buddy I think that you should try to use gamification in the process of training employees to get them more involved in training and work, this will also help ensure a higher level of qualification. You can find out more about this software here, for example I am very active in using employee quizzes in my team and it works great.